literature

Prelude: Gabriel Angelos vs. Sarah Kerrigan

Deviation Actions

PsyInsti's avatar
By
Published:
5K Views

Literature Text

Gabriel Angelos:

Dan: Born on the Imperial planet of Cyrene, Gabriel was an accomplished leader before he was a teenager, and eventually trained and went through the incredible Space Marine program.

Lacie: He eventually returned to Cyrene and led the Blood Trails to initiate new members for the Blood Ravens.

Dan: Unfortunately, he detected heretical actions-

Lacie: Heresy? What?

Dan: And the summoned Inquisition used Exterminatus on Cyrene, ridding it of life and leaving Gabriel one of the only remaining people from Cyrene.

Lacie: That’s terrible! How could they do that?

Dan: The Imperium has been at war and losing for the last 10,000 years. They are a intergalactic federation formerly by the Emperor, who the Imperium regards as a god. Anything not specifically called for by the Emperor or Ecclesiarchy is heretical and the planet it is done on is destroyed to prevent demons from entering the world and destroying everything.

Lacie: Damn. I thought Slender Man was dark.

Dan: Want to know why Cyrene was destroyed? They were ready to embrace democracy, freedom, and open trade. This warranted their world's destruction.

Lacie: WHAT!?

Dan: Anyways, Gabriel is a Space Marine and uses the 19 enhancements of the Adeptus Astartes, which ranges from secondary hearts and lungs to sleeping in battle-

Lacie: What?!

Dan: -To even instantly scabbing over wounds to poisonous spit.

Lacie: Well, I guess there’s no kill like overkill sometimes.

Dan: Not only that, but they train 21 hours a day, and need only 4 hours of sleep to function due to enhancements.

SPACE MARINE ENHANCEMENTS:
Second heart
Ossmodula strengthens bones and makes the ribcage a solid mass
Biscopea boosts muscle mass
Haemastamen increases hemoglobin efficiency, taking more oxygen to cells
Larraman's Organ nearly instantly scabs over wounds
Catalepsean Node reduces sleep needs by shutting off parts of the brain at a time
Multi-Lung is used with low-oxygen or underwater breathing
Occulobe creates much better vision than humans, and night vision
Lyman's Ear makes immune to dizziness and can enhance or block out sounds
Melochromic Organ protects the Marine's skin from radiation
Oolitic Kidney quickly filters blood, creating an immunity to poisons
Neuroglottis enhances sense of taste
Mucranoid sweat coats the skin and has resistance to hot and cold, and vacuum
Betcher's Gland creates acidic spit for the Marine
Black Carapace directly interacts with the Marine's armor


Lacie: Gabriel’s main weapon is the Godsplitter, a Master-Crafted Thunder Hammer that was designed specifically for anti-Daemon combat. Not only does it ignore the Daemon’s save, it also reduces strength and toughness for the rest of the game for every successful hit.

Dan: Plus, it's a Daemonhammer with the Wailing Doom, and so it cuts through pretty much everything while blasting foes away with the force of a bolt of lightning.

Lacie: They just don’t believe in overkill, do they?

Dan: He also wields a bolter pistol, standard among the space marines.

WARGEAR:
Godsplitter
       Specially-crafted Daemonhammer
       Can swat away most foes like a bolt of lightning
       Can cut through pretty much every form of armor thanks to the Wailing Doom
Bolter Pistol
       Standard weapon for Space Marines
       .75 caliber rocket pistol with uranium core
       Shoots at a foe and explodes inside them, dealing massive damage
       Can destroy a man's entire torso away

      
Lacie: Honestly, he really doesn’t need that. His Power Armor is an immensely powerful, completely sealed suit of Adamantium, Plasteel, and Ceramite layers.

Dan: It has full life-support capabilities, and automated medicare system, and even has auto-senses for target tracking.

Lacie: It is also abnormally resistant to heat, with Ceramite being used in suits to go into plasma as hot as a star.

Dan: They are even capable of surviving in the vacuum of space!

SPACE MARINE ARMOR:
Advanced combat power armor
Vacuum-proff sealed suit of Adamantium and Plasteel plates, with Ceramite layer
Full life-support for a variety of situations
First aid for the user
Integrated targeting and thrat analysis, called Auto-senses
       Can sense up to 365.3 metres (Over 1000 feet)
       Can sense the environment's conditions
       Multiple vision modes; thermal, night reflection, multilight overlay
Can survive in space for almost unlimited times
Fibre bundles allow for swift movement and strength enhancement
Almost completely immune to energy-based attacks, used in sun-exploration
Almost invisible to heat detection


Lacie: Not only that, but Space Marines are physically enhanced beyond any human level. Not only can they lift 5 tons, deflect and catch bullets, but they can kill in less than a nanosecond.

Dan: What!?

Lacie: They are tough enough to grade puctured lungs as a minor wound, can break ferrocrete by landing on it, live while being trapped under thousands of tons of rubble, and can even take shots from enemy gun-ships.

PHYSICALITY:
Superhuman in every regard
Accepted strength level is 5 tons
       Effortlessly ripping people in half
       Not straining to lift half a ton
       Leaping 4 meters in the air, standing
       Can crack Ceramite with fists
       A back-hand shatters bones and sends foes flying
       Can tear open tanks
       Theoretically, could support a building
Surprisingly mobile and swift
       Human brain cannot process their speed
       Covers a dozen meters per pace
       Slaps aside machine gun fire while grabbing bullets at point blank range
       Microsecond reaction time
       Moves so fast it looks like they stop time and insert themselves
       Takes them a nanosecond to acknowledge a foe
Not as surprisingly, incredibly skilled in battle
       Curbstomps Imperial Guard by playing with them
       Kills 4 opponents with a knife in under 3 seconds
       A company of Chaos Space Marines (Better, but comparable) can curbstomp 20,000 soldiers
Superhuman Durability and Endurance
       Instant scabbing over
       A grenade is little more than an annoyance
       Takes re-entry with no real problem
       Metal-concrete breaks before Marine bones
       Flamethrowers have no effect
       Gouged eyes, severed hands, and punctured lungs are said to be minor injuries
       Annoyed by the loss of a limb
       Takes lightning with the force of penetrator missiles
       Takes thousands of tons of debris without dying, though it took days to climb out
       Can take a 3 story drop without a scratch
       Can survive hits from enemy gunships
Resistant to mental attacks than make normal men beat themselves to death
Takes memories and combat experience via biting
Pretty much immune to poisons
Can digest pretty much anything


Dan: Well, the universe does run on the rule of cool, so I suppose this is acceptable.

Lacie: I mean, he led campaigns against most enemy’s of 40k, which range from Chaos-

Dan: An everlasting and corrupting force of, well, Chaos.

Lacie: The Eldar-

Dan: Psychic space elves with super-powerful technology.

Lacie: And the Orks-

Dan: Really dumb reality-warping plant people with some of the strongest numbers and tech in Warhammer.

FEATS:
Led the Blood Ravens to glory
Successfully joined the Space Marines, no small feat at all
Killed his own father
Single-handedly defeated Sindri, a Daemon Prince
Battled the Eldar, Orks, Chaos, and Necrons
With help, forced away Chaos Sorcerer Ahriman


Lacie: Gabriel Angelos is a powerful opponent, who can not only overpower most science fiction foes but also feels no pain, is fearless, and can even resurrect himself from near-death in some cases.

WEAKNESSES:
Guilty for his destruction of his own planet, Cyrene to some extent
Distrusts Xenos
Not invulnerable, and lost body parts in his battle with the Maledictum, and replaced them with cybernetics

Dan: He’s pretty much unstoppable.

(Gabriel: "In this dark place, in this dark hour, we will stand against the enemies of the Emperor. And they will know that not even here on this desecrated infernal rock will we suffer the existence of the heretic. Not now. Not ever.")

SARAH KERRIGAN:

Age: 33
Height: 5'10"
Weight: 163 bs

Dan: Born Sarah Louise Kerrigan on the planet of TarKossia in 2481, Kerrigan was put into the Ghost program after she accidentally killed her mother and incapacitated her father in a mental attack.

Lacie: Her head just came off…

Dan: She was so powerful psionically the Terran Confederacy-

Lacie: Rednecks in space? YES!

Dan: -had to readjust their entire scale to account for her abilities. She scored a 12 on a scale that went from 1 to 10.

Lacie: She got through Ghost training with resistance, but was adjusted mentally to become for the Confederacy, and enjoyed a career working for the Confederacy, until she was taken by the Sons of Korhal, a resistance group against the Confederacy.

Dan: Quite the mouthful, eh?

Lacie: Shut up.

Dan: After battling numerous forces, she was betrayed by her leader Arcturus Mengsk and was captured by the Zerg- an ancient race of biological masters.

Lacie: Oh, why would you do that? Now there’s no happy ending!

Dan: However, her reign as the leader of the Zerg has been absolute since the previous leader the Overlord died, and now she plans to exact revenge on those that have wronged her.

Lacie: Kerrigan’s main weapon is her wings and blades; six blades, like wings on a bird except made from bone. She also has a set of long blades on her hands, kinda like fingernails except much deadlier.

Dan: But Kerrigan’s main weapon is undoubtably her psionic skills. At a young age she was capable of telekinesis and the Psychic Attack, capable of ripping brains apart. She is capable of cloaking, long range telepathy, and telekinesis.

PSIONIC ABILITIES:
Psychic Attack
  Thrashes and destroys brains
  Even affects those with resistance, like Major Rumm
  Can shut down brains without killing
  Can force foes to relive bad memories and experiences
  A charged up version can destroy colonies
Master Telekinetic
  Can stop bullets mid-flight
  Can disable guns from the inside
  Capable of flight, into the atmosphere
  Can throw people and objects
  Nova was capable of destroying a skyscraper in moments
  Can implode city-sized Battlecruisers
  Tensile strength does not affect telekinesis; steel = wood
  Can enhance her physiology via telekinesis
    Rips open steel doors and rip hybrids in half
 Can force-choke via Crushing Grip
 Requires line of sight


Lacie: In addition, she wields a large arsenal of psionic spells. They range from direct attacks to infestation, which makes her pretty versatile.

PSIONIC SPELLS:
Psionic Storm
  A massive maelstrom of psionic energy that fries brains and damages the landscape
Razor Storm
  Storm of energy barbs that tears apart armor
  Both storms require a lot of energy
Psionic Blast - Small ball of psionic energy
Implosion - Crushes machines with a gravity field
Kinetic Blast - Long range shot that does 300 damage at long range
Chain Reaction - Spreads attacks to other foes, dealing more damage
Infest Broodlings - Enemies damaged by Kerrigan spawn two broodlings (Small zerg )
Apocalypse - Giant blast of psionic energy that breaks buildings
Crushing Grip - Holds Kerrigan's foes in a grip of psionic energy
Mend - Heals Kerrigan by 150 life points
Can cloak / turn invisible


Dan: Also, Kerrigan has three debilitating attacks used for not lethality, but making a foe less capable.

Lacie: Kinda hard to fight when you're slow.

DEBILITATING ATTACKS:
Ensnare - Sticky green slime that halves agility
  Can be focused into a Spider-Man web
Fury - Attacks faster for every successful attack landed
Psionic Dash - Enhances Kerrigan's speed allowing her to dash through foes

Dan: Also, Kerrigan is a master melee fighter. Not only can she match fighters like Zeratul in solo combat, but she also has six wings that can shred normal armor and rip people in half.

Lacie: They look like bird wings, to be honest. They're aren't used for flight, though; they will kill you dead.

MELEE ABILITY:
Six Wings
  Like a bird's bones
  Can be used as spears to cut through armor and shielding
  Can rip people in half
Seven-inch nails
Experienced Martial Artist
  Trained since childhood
  Can break a neck with a single kick
  Can parry psychic lightsabers
Acid Spit


Dan: In addition, Kerrigan is capable of burrowing; digging underground to heal and hide from attacks.

Lacie: So… she’s a bug?

BURROWING:
Digs underground to surprise foes
Deep Tunnel moves underground to ambush
Digs underground in a few seconds
Regenerates faster underground
Pretty much immune to ground attacks


Dan: Kind of. Her zerg physiology has granted her a durable exoskeleton, capable of absorbing wounds and regenerating health. She can tank tank shots, regenerate, and has resistance to a lot of things due to her Zerg biology.

Lacie: Zerg were created long ago by the godlike Xel'Naga, making them very powerful evolving organisms. Also, she’s a bug.

ZERG PHYSIOLOGY:
Hardened skin which can lessen attack damage
Zerg Carapace can deflect small arms fire
Wolverine-like regeneration, can heal attacks in moments
Can endure tank shots
Resistance to cold, heat, psionic attacks, chemicals, and vacuum
Enhanced endurance, can run for days


Dan: The Queen of Blades has long since made her enemies know and fear her, and for good reason. She's arguably the strongest psionic in the StarCraft universe, was once the strongest Ghost of all time, and has led the Zerg into a new age of prosperity, at least for a race of genetically engineered weapons.

Lacie: She can destroy buildings with her mind, m'kay?

FEATS:
One of the strongest psionic beings in StarCraft
Dominated a Protoss Matriarch's mind when not on the same planet
Defeated 4 Primal Zerg champions at the same time
Survived a null zone powered by 4 Xel'Naga temples
Can destroy hybrids
Took out, allegedly, one million marines by the end of Flashpoint
Defeated Zeratul, Tassadar, and Jim Raynor solo
Can manipulate hypersonic Gauss rounds and send them back as anti-armor psychic attacks
Can process 1000 things at once
Telepathically controls the Zerg Swarm


Dan: Though, Kerrigan has weaknesses. She can be angered, for one, and her energy has limits.

WEAKNESSES:
Can have anger issues
Energy levels have limits, though they do regenerate quickly
Psychic Attack doesn't work on everyone

Lacie: You can certainly see, though, Kerrigan is not a foe to underestimate.

(Kerrigan: "I am the Swarm. Armies will be shattered. Worlds will burn. Now at last, on this world, vengeance shall be mine. For I am the Queen of Blades.")
Two supersoldiers. Both have fought the great evils of the world, and while one was consumed by it the other stood tall for the Emperor. In a match of ranged ability versus melee mastery, who will win between the Chapter Master and the Queen of Blades?

Gabriel Angelos (c) Warhammer 40,000, Relic Entertainment, Games Workshop
Sarah Kerrigan (c) StarCraft, Blizzard Entertainment
© 2014 - 2024 PsyInsti
Comments17
Join the community to add your comment. Already a deviant? Log In
werelightshine's avatar
Definitely have to give it to Gabe. Because let's face it, He eats psychic bugs for breakfast. If you can kill a daemon prince, I'm pretty sure you can kill a mary-sue Psyker.